Half-Life 2 rendering paths
I thought that HL2 had several rendering paths that it could take. Ranging from a DirectX7 compatible video card up to a DirectX 9b top-o-the-line video card?
Yeah, see here.
http://www.firingsquad.com/hardware/geforce_fx_half-life2/
DirectX 7 path
Half-Life 2ís DirectX 7 path includes NVIDIAís GeForce 256, GeForce 2 series, GeForce2/4 MX, and nForce, and the RADEON 7xxx series (with RADEON 9100 IGP and MOBILITY RADEON 9000/9100 defaulting to the DirectX 7 path as well).
# Screen space effects are really simple.
# No model decals
# No detail props
# No refractive water
# Reduced decal visibility distance
# No bumpmaps
# Reduced model LODs
# Reduced material mip level
Now, that’s not going to be very exciting graphics wise commpared to the DX9 path, but c’mon. If you really wanted graphics you’d be playing Doom3 or Far Cry.
So maybe Brian can have the best of both worlds. Halo2 and HL2. A double dose of dos!
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http://www.lazycoder.com/weblog/archives/2004/11/09/half-life-2-rendering-paths/ Joe Marley
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sam


