Lazycoder

9Nov/043

Half-Life 2 rendering paths

Halo 2 vs. Half-Life 2

I thought that HL2 had several rendering paths that it could take. Ranging from a DirectX7 compatible video card up to a DirectX 9b top-o-the-line video card?

Yeah, see here.

http://www.firingsquad.com/hardware/geforce_fx_half-life2/

DirectX 7 path

Half-Life 2ís DirectX 7 path includes NVIDIAís GeForce 256, GeForce 2 series, GeForce2/4 MX, and nForce, and the RADEON 7xxx series (with RADEON 9100 IGP and MOBILITY RADEON 9000/9100 defaulting to the DirectX 7 path as well).

# Screen space effects are really simple.
# No model decals
# No detail props
# No refractive water
# Reduced decal visibility distance
# No bumpmaps
# Reduced model LODs
# Reduced material mip level

Now, that’s not going to be very exciting graphics wise commpared to the DX9 path, but c’mon. If you really wanted graphics you’d be playing Doom3 or Far Cry. :)

So maybe Brian can have the best of both worlds. Halo2 and HL2. A double dose of dos!

  • http://www.lazycoder.com/weblog/archives/2004/11/09/half-life-2-rendering-paths/ Joe Marley

    hl2 is a far better game then h2

  • sam

    please help me! I’m trying to play HL2 on my laptop with a Radeon 7500 Mobility (it meets all other requirements) and all enemies, npcs and objects currently being affected by physics show ups as solid black! I have been told this is because my card doesnt support per-pixel shading, but does it really need to? I thought HL2 supported DX7 gen cards, and I thought PPS was more recent than that. Is there a third-party program or console command that would turn off PPS or whatever is causing the problem?

  • Scott

    Sam,

    Man I have no idea how to help you. I got off the PC hardware upgrade hampster wheel last year. I’m sticking strictly with games that work on my existing hardware or games for one of my consoles.