Is Drag and Drop development a lofty goal?
Twitter / Nate Kohari: D&D demos hurt the industry…: “”
Nate made a great point on Twitter the other day.
D&D (ed. note D&D = “Drag and Drop”) demos hurt the industry-at-large, because they blow smoke up the asses of non-technical people, and convince them this stuff is easy.
I agree with this statement. People generally come in two flavors when it comes to dealing with computers. Flavor one thinks that everything is hard, flavor two thinks that everything should be easy for the programmer to fix.
But should our industry strive to make drag and drop development a standard? Ensure that D&D generated code is easier to maintain and understand? Ensure that the code generators don’t overwrite out changes? We talk about trying to hit the 80% use case, can we use some kind of visual development to hit that mythical 80% case in development?



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